Project: Event Go Round
Event Go Around is a simple event system in golang planned for use to dispatch events for game backends. The usage of generics guarantees that events can be of any type. Built to be boringly reliable.
Software engineer with a soft spot for game dev, AI, and clean engineering. I like turning “weird ideas” into shippable code — and keeping the geek vibes intact.
Event Go Around is a simple event system in golang planned for use to dispatch events for game backends. The usage of generics guarantees that events can be of any type. Built to be boringly reliable.
Fast iteration sandbox for mechanics, balancing, and telemetry-driven tuning.
A huge experiment with my own game engine. Surprisingly useful for graphics programming boileplate.
Building robust systems, improving tooling, and keeping latency (and chaos) under control.
German 🇩🇪 + deeper dives into AI workflows and experiment tracking.
Homelab tinkering, network segmentation, and automating anything I touch twice.
How to reach me and my work...
Best way: email. Also reachable on the usual platforms.