I build systems that survive reality.

Software engineer with a soft spot for game dev, AI, and clean engineering. I like turning “weird ideas” into shippable code — and keeping the geek vibes intact.

EU-based Game systems AI tinkering Homelab enjoyer /usr/bin/curious
taner@cv — zsh
$ whoami
Taner Selim — software engineer, builder of things
$ cat focus.txt
• Reliable gameplay + backend systems
• AI experiments (practical, not “magic” 😄)
• Networks, automation, and tools that save time
$ status

Selected work

Project: Event Go Round

Event Go Around is a simple event system in golang planned for use to dispatch events for game backends. The usage of generics guarantees that events can be of any type. Built to be boringly reliable.

Golang APIs Automation

Project: EZResume File Downloader Library

Fast iteration sandbox for mechanics, balancing, and telemetry-driven tuning.

C++ Telemetry Tooling

Project: Farscape Game Engine

A huge experiment with my own game engine. Surprisingly useful for graphics programming boileplate.

CG Simulation Gaming

About

How I work

  • Make the goal measurable, then build the simplest thing that hits it.
  • Design for failure: logs, telemetry, tests, and sane defaults.
  • Ship early, iterate fast, and keep the codebase readable.

What I’m into

  • Game dev systems that don’t implode under real players.
  • AI used as a tool, not a vibe.
  • Networks, homelab automation, and “why is this packet here?” mysteries.

Now

Current focus

Building robust systems, improving tooling, and keeping latency (and chaos) under control.

performance reliability tooling

Learning

German 🇩🇪 + deeper dives into AI workflows and experiment tracking.

language mlops-ish

Side quests

Homelab tinkering, network segmentation, and automating anything I touch twice.

proxmox unifi self-hosted

Contact

How to reach me and my work...

Best way: email. Also reachable on the usual platforms.

P.S. This site intentionally avoids buzzwords. It’s allergic.
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